Audio Direction & Sound Design
Audio concept, direction, sound effects, ambience, UI, creatures, combat, cinematics, mix planning and production support.
From creation to implementation.
beam is a game audio studio based in Osaka, Japan. For game projects, we work with a core group of three long-term collaborators across sound design, music, audio direction and technical implementation.
Wwise · Unreal Engine · Unity · Sound Design · Music · Technical Audio
Selected career credits across the team include Pokémon, Resident Evil, Bayonetta, NINJA GAIDEN, DEAD OR ALIVE and Metroid.
Small studio.
Flexible team.
We believe game audio works best when creative decisions and implementation are treated as one process. That is why our work can continue beyond asset delivery and into the game itself.
beam works with trusted long-term collaborators on a project basis. Together, the core team covers audio direction, composition, sound design, Wwise, Unreal Engine and Unity implementation.
This structure lets us stay small and direct while bringing together the right creative and technical skills for each project.
We can join a project at the concept stage, during production, or as additional audio support for an existing development team.
Audio concept, direction, sound effects, ambience, UI, creatures, combat, cinematics, mix planning and production support.
Original music for games, including linear and interactive music, with implementation needs considered from the composition stage.
Wwise structure, States, Switches, RTPCs, routing, mixing, spatial audio, debugging, optimization and audio-system design.
Audio integration in Unreal Engine and Unity, including event setup, game-state control, animation hooks, environmental audio and implementation support.
A compact selection of publicly credited work, showing both creative production and technical implementation across console, mobile and VR projects.
* Game titles and images are shown only as identifiers for publicly credited work. All trademarks and copyrights belong to their respective owners.
Good game audio is not only about making great sounds. It is about making those sounds respond correctly, mix clearly, and support the player experience inside the game.
beam works with trusted long-term collaborators on a project basis. The credits below are selected individual career credits and include work completed both with beam and earlier in each person's career.
Works across creative production and technical implementation, connecting audio direction, music and sound design with Wwise and in-engine workflows.
Focuses on technical audio and game-engine integration, working across Wwise, Unreal Engine and Unity production workflows.
Composer and sound designer with extensive experience in game production and sound direction across major console titles.
We enjoy meeting developers, publishers, audio teams and people building interesting things. If we meet at TGS — or anywhere else — please feel free to say hello.